Abstract

This paper presents the Fantatrope, an improvement of the pre-cinematographic devices such as the zoetrope, which creates a comfortable 3D display with the addition of ultra-realistic full-color holograms. The Fantatrope is built with a set of holograms of 3D-printed figurines mounted on a cylinder rotating at constant speed. A stroboscopic RGB LED lamp synchronized with the rotation successively illuminates the different frames and the recorded character is animated like in a stop-motion movie. All principal functions of this new device can be adjusted and this paper evaluates its performances. The operation of the Fantatrope is successfully demonstrated and shows the effect of a true 3D display without the need for special glasses or other viewing aids.

© 2019 Optical Society of America under the terms of the OSA Open Access Publishing Agreement

Full Article  |  PDF Article
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2018 (3)

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

S. Yamada, T. Kakue, T. Shimobaba, and T. Ito, “Interactive Holographic Display Based on Finger Gestures,” Sci. Rep. 8(1), 2010 (2018).
[Crossref] [PubMed]

E. Y. Chang, J. Choi, S. Lee, S. Kwon, J. Yoo, M. Park, and J. Kim, “360-degree color hologram generation for real 3D objects,” Appl. Opt. 57(1), A91–A100 (2018).
[Crossref] [PubMed]

2016 (3)

Y. Lim, K. Hong, H. Kim, H. E. Kim, E. Y. Chang, S. Lee, T. Kim, J. Nam, H. G. Choo, J. Kim, and J. Hahn, “360-degree tabletop electronic holographic display,” Opt. Express 24(22), 24999–25009 (2016).
[Crossref] [PubMed]

K. Kun, “Reconstruction and development of a 3D printer using FDM technology,” Procedia Eng. 149, 203–211 (2016).
[Crossref]

N. J. Wade, “Capturing motion and depth before cinematography,” J. Hist. Neurosci. 25(1), 3–22 (2016).
[Crossref] [PubMed]

2015 (2)

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

H. Liao, “Super long viewing distance light homogeneous emitting three-dimensional display,” Sci. Rep. 5(1), 9532 (2015).
[Crossref] [PubMed]

2013 (1)

J. Geng, “Three-dimensional display technologies,” Adv. Opt. Photonics 5(4), 456–535 (2013).
[Crossref] [PubMed]

2010 (2)

S. Reichelt, R. Häussler, G. Fütterer, and N. Leister, “Depth cues in human visual perception and their realization in 3D displays,” Proc. SPIE 7690(1), 76900B (2010).
[Crossref]

R. Denison, “Anime tourism: discursive construction and reception of the Studio Ghibli Art Museum,” Jpn. Forum 22(3–4), 545–563 (2010).
[Crossref]

2009 (1)

M. Lambooij, W. Ijsselsteijn, M. Fortuin, and I. Heynderickx, “Visual discomfort and visual fatigue of stereoscopic displays: a review,” J. Imaging Sci. Technol. 53(3), 30201 (2009).
[Crossref]

2007 (1)

E. Markham, “Human after All: Pixar: 20 Years of Animation,” Screen Education 47, 50–54 (2007).

2005 (1)

N. A. Dodgson, “Autostereoscopic 3D displays,” Computer 38(8), 31–36 (2005).
[Crossref]

1967 (1)

1963 (1)

Y. N. Denisyuk, “On the reproduction of the optical properties of an object by the wave field of its scattered radiation,” Opt. Spectrosc. (USSR) 14, 279–284 (1963).

1955 (1)

S. W. Davis, “Auditory and visual flickerfusion as measures of fatigue,” Am. J. Psychol. 68(4), 654–657 (1955).
[Crossref] [PubMed]

1948 (1)

D. Gabor, “A new microscopic principle,” Nature 161(4098), 777–778 (1948).
[Crossref] [PubMed]

1922 (1)

H. Hartridge, “Visual acuity and the resolving power of the eye,” J. Physiol. 57(1-2), 52–67 (1922).
[Crossref] [PubMed]

1834 (1)

W. G. Horner, “XI. On the properties of the Dædaleum, a new instrument of optical illusion,” Philos. Mag. 3, 36–41 (1834).

Akamatsu, T.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Bassett, K.

L. Smoot, K. Bassett, K. S. Hart, D. Burman, and D. A. Romrell, “An interactive zoetrope for the animation of solid figurines and holographic projections,” in SIGGRAPH Emerging Technologies (ACM, 2010), article 6.

Bohr, I.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Burman, D.

L. Smoot, K. Bassett, K. S. Hart, D. Burman, and D. A. Romrell, “An interactive zoetrope for the animation of solid figurines and holographic projections,” in SIGGRAPH Emerging Technologies (ACM, 2010), article 6.

Chang, E. Y.

Choi, J.

Choo, H. G.

Davis, S. W.

S. W. Davis, “Auditory and visual flickerfusion as measures of fatigue,” Am. J. Psychol. 68(4), 654–657 (1955).
[Crossref] [PubMed]

Denison, R.

R. Denison, “Anime tourism: discursive construction and reception of the Studio Ghibli Art Museum,” Jpn. Forum 22(3–4), 545–563 (2010).
[Crossref]

Denisyuk, Y. N.

Y. N. Denisyuk, “On the reproduction of the optical properties of an object by the wave field of its scattered radiation,” Opt. Spectrosc. (USSR) 14, 279–284 (1963).

Dodgson, N. A.

N. A. Dodgson, “Autostereoscopic 3D displays,” Computer 38(8), 31–36 (2005).
[Crossref]

Emerson, S.

S. Emerson, “Visual effects at LAIKA, a crossroads of art and technology,” in ACM SIGGRAPH 2015 Talks (ACM, 2015), article 1.

Endo, Y.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Fortuin, M.

M. Lambooij, W. Ijsselsteijn, M. Fortuin, and I. Heynderickx, “Visual discomfort and visual fatigue of stereoscopic displays: a review,” J. Imaging Sci. Technol. 53(3), 30201 (2009).
[Crossref]

Fütterer, G.

S. Reichelt, R. Häussler, G. Fütterer, and N. Leister, “Depth cues in human visual perception and their realization in 3D displays,” Proc. SPIE 7690(1), 76900B (2010).
[Crossref]

Gabor, D.

D. Gabor, “A new microscopic principle,” Nature 161(4098), 777–778 (1948).
[Crossref] [PubMed]

Galna, B.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Geng, J.

J. Geng, “Three-dimensional display technologies,” Adv. Opt. Photonics 5(4), 456–535 (2013).
[Crossref] [PubMed]

Gentet, P.

P. Gentet, Y. Gentet, and S. H. Lee, “New LED’s Wavelengths Improve Drastically the Quality of Illumination of Pulsed Digital Holograms,” in Digital Holography and Three-Dimensional Imaging (Optical Society of America, 2017), paper M3A–4.

P. Gentet, Y. Gentet, and S.H. Lee, “Ultimate 04 the new reference for ultra-realistic color holography,” in 2017 International Conference on Emerging Trends & Innovation in ICT (ICEI) (IEEE, 2017), pp. 162–166.
[Crossref]

Gentet, Y.

P. Gentet, Y. Gentet, and S.H. Lee, “Ultimate 04 the new reference for ultra-realistic color holography,” in 2017 International Conference on Emerging Trends & Innovation in ICT (ICEI) (IEEE, 2017), pp. 162–166.
[Crossref]

P. Gentet, Y. Gentet, and S. H. Lee, “New LED’s Wavelengths Improve Drastically the Quality of Illumination of Pulsed Digital Holograms,” in Digital Holography and Three-Dimensional Imaging (Optical Society of America, 2017), paper M3A–4.

Godfrey, A.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Hahn, J.

Hart, K. S.

L. Smoot, K. Bassett, K. S. Hart, D. Burman, and D. A. Romrell, “An interactive zoetrope for the animation of solid figurines and holographic projections,” in SIGGRAPH Emerging Technologies (ACM, 2010), article 6.

Hartridge, H.

H. Hartridge, “Visual acuity and the resolving power of the eye,” J. Physiol. 57(1-2), 52–67 (1922).
[Crossref] [PubMed]

Häussler, R.

S. Reichelt, R. Häussler, G. Fütterer, and N. Leister, “Depth cues in human visual perception and their realization in 3D displays,” Proc. SPIE 7690(1), 76900B (2010).
[Crossref]

Heynderickx, I.

M. Lambooij, W. Ijsselsteijn, M. Fortuin, and I. Heynderickx, “Visual discomfort and visual fatigue of stereoscopic displays: a review,” J. Imaging Sci. Technol. 53(3), 30201 (2009).
[Crossref]

Hirayama, R.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Hong, K.

Horner, W. G.

W. G. Horner, “XI. On the properties of the Dædaleum, a new instrument of optical illusion,” Philos. Mag. 3, 36–41 (1834).

Ichihashi, Y.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Ijsselsteijn, W.

M. Lambooij, W. Ijsselsteijn, M. Fortuin, and I. Heynderickx, “Visual discomfort and visual fatigue of stereoscopic displays: a review,” J. Imaging Sci. Technol. 53(3), 30201 (2009).
[Crossref]

Ito, T.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

S. Yamada, T. Kakue, T. Shimobaba, and T. Ito, “Interactive Holographic Display Based on Finger Gestures,” Sci. Rep. 8(1), 2010 (2018).
[Crossref] [PubMed]

Kakue, T.

S. Yamada, T. Kakue, T. Shimobaba, and T. Ito, “Interactive Holographic Display Based on Finger Gestures,” Sci. Rep. 8(1), 2010 (2018).
[Crossref] [PubMed]

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Kim, H.

Kim, H. E.

Kim, J.

Kim, T.

Kun, K.

K. Kun, “Reconstruction and development of a 3D printer using FDM technology,” Procedia Eng. 149, 203–211 (2016).
[Crossref]

Kwon, S.

Lambooij, M.

M. Lambooij, W. Ijsselsteijn, M. Fortuin, and I. Heynderickx, “Visual discomfort and visual fatigue of stereoscopic displays: a review,” J. Imaging Sci. Technol. 53(3), 30201 (2009).
[Crossref]

Lee, S.

Lee, S. H.

P. Gentet, Y. Gentet, and S. H. Lee, “New LED’s Wavelengths Improve Drastically the Quality of Illumination of Pulsed Digital Holograms,” in Digital Holography and Three-Dimensional Imaging (Optical Society of America, 2017), paper M3A–4.

Lee, S.H.

P. Gentet, Y. Gentet, and S.H. Lee, “Ultimate 04 the new reference for ultra-realistic color holography,” in 2017 International Conference on Emerging Trends & Innovation in ICT (ICEI) (IEEE, 2017), pp. 162–166.
[Crossref]

Leister, N.

S. Reichelt, R. Häussler, G. Fütterer, and N. Leister, “Depth cues in human visual perception and their realization in 3D displays,” Proc. SPIE 7690(1), 76900B (2010).
[Crossref]

Liao, H.

H. Liao, “Super long viewing distance light homogeneous emitting three-dimensional display,” Sci. Rep. 5(1), 9532 (2015).
[Crossref] [PubMed]

Lim, Y.

Markham, E.

E. Markham, “Human after All: Pixar: 20 Years of Animation,” Screen Education 47, 50–54 (2007).

Masuda, N.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Nakayama, H.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Nam, J.

Nishitsuji, T.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Ogle, K. N.

Oikawa, M.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Park, M.

Read, J. C. A.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Reichelt, S.

S. Reichelt, R. Häussler, G. Fütterer, and N. Leister, “Depth cues in human visual perception and their realization in 3D displays,” Proc. SPIE 7690(1), 76900B (2010).
[Crossref]

Rochester, L.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Romrell, D. A.

L. Smoot, K. Bassett, K. S. Hart, D. Burman, and D. A. Romrell, “An interactive zoetrope for the animation of solid figurines and holographic projections,” in SIGGRAPH Emerging Technologies (ACM, 2010), article 6.

Shimobaba, T.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

S. Yamada, T. Kakue, T. Shimobaba, and T. Ito, “Interactive Holographic Display Based on Finger Gestures,” Sci. Rep. 8(1), 2010 (2018).
[Crossref] [PubMed]

Shiraki, A.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Simonotto, J.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Smoot, L.

L. Smoot, K. Bassett, K. S. Hart, D. Burman, and D. A. Romrell, “An interactive zoetrope for the animation of solid figurines and holographic projections,” in SIGGRAPH Emerging Technologies (ACM, 2010), article 6.

Smulders, T. V.

J. C. A. Read, J. Simonotto, I. Bohr, A. Godfrey, B. Galna, L. Rochester, and T. V. Smulders, “Balance and coordination after viewing stereoscopic 3D television,” R. Soc. Open Sci. 2(7), 140522 (2015).
[Crossref] [PubMed]

Sugie, T.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Takada, N.

T. Sugie, T. Akamatsu, T. Nishitsuji, R. Hirayama, N. Masuda, H. Nakayama, Y. Ichihashi, A. Shiraki, M. Oikawa, N. Takada, Y. Endo, T. Kakue, T. Shimobaba, and T. Ito, “High-performance parallel computing for next-generation holographic imaging,” Nat. Electron. 1(4), 254–259 (2018).
[Crossref]

Wade, N. J.

N. J. Wade, “Capturing motion and depth before cinematography,” J. Hist. Neurosci. 25(1), 3–22 (2016).
[Crossref] [PubMed]

Yamada, S.

S. Yamada, T. Kakue, T. Shimobaba, and T. Ito, “Interactive Holographic Display Based on Finger Gestures,” Sci. Rep. 8(1), 2010 (2018).
[Crossref] [PubMed]

Yoo, J.

Adv. Opt. Photonics (1)

J. Geng, “Three-dimensional display technologies,” Adv. Opt. Photonics 5(4), 456–535 (2013).
[Crossref] [PubMed]

Am. J. Psychol. (1)

S. W. Davis, “Auditory and visual flickerfusion as measures of fatigue,” Am. J. Psychol. 68(4), 654–657 (1955).
[Crossref] [PubMed]

Appl. Opt. (1)

Computer (1)

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Supplementary Material (2)

NameDescription
» Visualization 1       Video of an ultra-realistic full-color hologram with 180° parallax.
» Visualization 2       A video of the Fantatrope (a moving hologram display) in action

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Figures (13)

Fig. 1
Fig. 1 A zoetrope with a set of sequenced images.
Fig. 2
Fig. 2 New patents filed over 150 years for zoetropes and similar technology.
Fig. 3
Fig. 3 Full-color single-beam Denisyuk hologram setup.
Fig. 4
Fig. 4 RGB LED spectrum (a) and color gamut in CIE 1931 color space (b).
Fig. 5
Fig. 5 Block diagram of the Fantatrope's motor, sound, and RGB LED control system.
Fig. 6
Fig. 6 Separating distance d between two undistinguished points at one meter (figure not drawn to scale).
Fig. 7
Fig. 7 Experimental design.
Fig. 8
Fig. 8 Computer Generated Models: 3D “Angry Boy” character and 2.5-D background (a), and the complete cyclic sequence (b).
Fig. 9
Fig. 9 The seven different 3D printed characters of the animation before (a) and after painting (b). The different characters are printed with an FDM monochrome 3D printer and painted by hand with acrylic paint.
Fig. 10
Fig. 10 Three different views of an ultra-realistic, very bright, colorful, and transparent full-colour hologram (a). Under the white laser beam, the new character, corresponding to the new pose, shares the same space with the previous hologram. The background and its holographic image merge and become indistinguishable. (b). Final sequence of twelve holograms (c).
Fig. 11
Fig. 11 Schematic diagram for the proposed Fantatrope structure (a). When rotation speed of the cylinder accelerated the character appeared if it was in motion (b).
Fig. 12
Fig. 12 Strobe rate versus frame rate.
Fig. 13
Fig. 13 Mean values and standard deviations of the frame rate to get a fluid motion.

Tables (2)

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Table 1 Standard Ultimate U04 processing steps

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Table 2 Visualization 2 parameters.

Equations (5)

Equations on this page are rendered with MathJax. Learn more.

t= H E
d= tanα D
t= tanα ωrD
ω= 2π N F
t= tanα 2πFrD N

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